Community of Practice and Game-Based Learning

Published May 20, 2026 Version 1
Screened Endorsed AI Review Peer Review Accepted

Abstract

This study investigates the effectiveness of game-based learning in a Community of Practice (CoP) setting and the factors that influence student engagement and learning outcomes in this context. The existing literature on CoPs and game-based learning has identified a knowledge gap in understanding the intersection of these two concepts, particularly in the context of education and online learning. This paper aims to contribute to the growing body of research on the intersection of CoPs and game-based learning, with a focus on exploring the effectiveness of game-based learning in CoPs. A mixed-methods research design was employed, combining qualitative and quantitative approaches, and utilizing thematic synthesis of existing literature and bibliometric analysis of academic databases. The study's findings have the potential to inform the development of effective game-based learning interventions in CoP settings, thereby enhancing student engagement and learning outcomes. By examining the relationship between game-based learning and CoPs, this study aims to advance our understanding of the factors that influence student engagement and learning outcomes in this context, and contribute to the development of effective educational strategies that promote social participation, collaboration, and learning.

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Research Fields

Innovative Teaching and Learning Methods

Academic Categories

Educational Technology

Applied Sciences > Education > Educational Technology

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Authors 1